I still remember the first time I took Clancy into Gem Grab in 2026. I was convinced the match was lost because my team had no healer and the enemy lane was packed with tanks. Then a single paintball clipped two enemies, my token meter jumped, and by the second minute I was firing four paintballs at once. That is the Clancy experience in a nutshell: awkward early, terrifying late, and absolutely worth the patience.

Clancy is a Mythic Brawler in the Brawl Stars roster, and he completes the deep-sea trio alongside Hank and Odis. His story is simple: there is no turning back with Clancy until Hank orders him to, because he has fully embraced his crustacean life and will do anything for his comrades. In my lobbies, that loyalty translates into a damage dealer who snowballs harder than almost anyone else when I farm tokens correctly.

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The stats I check before every match

I do not treat Clancy like a plug-and-play Brawler. He needs a plan. At level 11, his health sits at 6600 and his base damage is 1600. Those numbers look fair until you remember that his attack upgrades, his Super upgrades, and his movement speed climbs as the token meter fills. Clancy is obtainable through the Starr Road or Starr Drops, and he belongs to the Mythic rarity.

Stat Value
Rarity Mythic
Class Damage Dealer
Health at level 11 6600
Damage at level 11 1600
Upgrade cap Level 3

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Abilities breakdown: from one paintball to four

Clancy works a little like Surge, but I find his upgrade path more forgiving in one key way. His attacks earn tokens when they hit enemies, and once he accumulates enough tokens he automatically upgrades, maxing out at level 3. Both his normal attacks and his Super grant tokens, though Clancy takes longer to upgrade than Surge. The part that matters most to me is that his upgrades persist even after he is defeated. Surge resets on death; Clancy does not. When the token amount is maxed, his movement speed also increases, which makes his level 3 form feel like a different Brawler entirely.

His normal attack evolves in three stages. At level 1, he fires a single paintball that deals damage to enemies. At level 2, it becomes a dual-shot, firing two paintballs in a straight line. At level 3, he unleashes a quadruple-shot, adding two diagonal paintballs to the original dual-shot attack for a total of four paintballs. I cannot overstate how much that diagonal spread changes his zoning. It punishes enemies who try to strafe around cover, and it lets me chip tanks from angles that a straight-line shooter would never threaten.

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His Super, Torrent, upgrades alongside him. At level 1, Clancy fires two streams of paintballs that move outward from his reticle and then converge back to the center, releasing a total of 16 paintballs. At level 2, the attack range increases, allowing each paintball to travel farther and cover a wider area. At level 3, each paintball deals 50% more damage, which turns Torrent into a genuine fight-ending button. In 2026, my favorite use is still zone denial: I use the level 2 range to push enemies out of Gem Grab control zones or Brawl Ball lanes. At level 3, I aim Torrent at high-health Brawlers or enemy turrets because the damage boost can flip a fight before the enemy can regroup.

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Gadgets and Star Powers: my personal picks

Clancy has two gadgets, and both have saved me in different ways. Snappy Shooting doubles the tokens Clancy earns from his normal attacks for the next 5 seconds when they hit enemies. I pop it when I am close to level 3 and need to accelerate the snowball. Tactical Retreat makes Clancy dash forward, stunning enemies and reloading one ammo. That gadget is my emergency escape and my finisher. I have dashed into a tank, stunned them, reloaded, and finished the kill more times than I can count.

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His Star Powers shape his early and late game. Recon lets Clancy begin the match with three tokens, which smooths out his weakest phase. Pumping Up fully reloads his ammo each time he defeats an enemy Brawler, excluding pets and turrets. If I expect messy fights and multi-kill chances, I take Pumping Up. If I want to reach level 3 before the first contested objective, I take Recon.

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Best game modes for Clancy

Clancy’s stage mechanics let him level his primary attack to level 3, and with Snappy Shooting plus Recon he becomes effective across several modes. Here is how I rank them in my 2026 sessions:

  • πŸ’Ž Gem Grab: My top pick. Grass-heavy maps let me farm tokens quickly, and his Super forces enemies to reposition or die.

  • πŸ’° Heist: A solid choice. I farm tokens and deal extra damage to the enemy safe as I level up. The quadruple-shot at level 3 is formidable.

  • ⚽ Brawl Ball: He performs really well here, and it is great for pushing Brawler Mastery.

  • 🎯 Wipeout 5v5: With four paintballs, I can dominate. More enemies means faster token farming.

  • πŸ€ Basket Brawl: His high DPS and disruption make him a good pick, especially against tanks.

  • 🚚 Payload: Clancy has a high pick rate in this mode and can be extremely effective if his kit is used properly.

Best Brawler combinations with Clancy

In the early game, Clancy needs time to level up, so good support is essential. Ollie, the new tank Brawler, or Shade can draw enemy attention while I farm tokens. Frank pairs really well with Clancy because together we melt enemies quickly. Clancy is particularly effective against tanks, both to burn them down and to farm tokens. Berry or Byron can keep me alive through the awkward phase, and Juju synergizes well because both of our primary attacks are a nightmare to deal with.

Best gears for Clancy

I use Damage Gear to boost his attack damage, making his paintballs and Super even more powerful. It is ideal for maximizing his offensive potential and taking enemies down before they can escape. Shield Gear is equally valuable because the additional shield absorbs incoming damage, and it regenerates in 10 seconds when Clancy is at full health.

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My final advice for 2026 is simple: do not judge Clancy by his first minute. Judge him by the moment his fourth paintball appears, his Super hits level 3, and the enemy team realizes they gave him too much space. That is when the crustacean loyalist becomes the paintball menace I keep coming back to.